forgive me, forget you: villnoire in review

caution: this review contains just about every spoiler in villnoire.

villnoire's moralizing about forgiveness denies that victims of racist violence (or even just personal wrongdoing) have a legitimate right to their feelings about it. the wisest survivors sympathize with the complex situation of their offender, and excuse his actions without reservation or resentment.

Brant: It's okay, Lukas. We understand. Everyone in the village knew already. We knew Kyra had passed, you didn't need to tell us. We were happy that Kyra lived longer than we ever expected.

when villnoire does allow survivors to show pain, it's in the form of anger, which the game condemns as a deathtrap, devoid of any value, destined to consume them unless they purge it by forgiving the perpetrator.

Zach: No, you're worse than a lingering shadow. You're what I would have become, if I had continued on my hateful path. You're twisted beyond repair, but there's still hope for the rest of us...

moreover, villnoire shows us time and again, anger is dangerous. it's a slippery slope to murderous retribution. and, as the party's moral authority and sole female voice insists, murder is always wrong.

Vivian: Killing someone isn't something you should be proud of! No matter who they are, or what they've done, you can't just take their life because you feel like it.

when it comes time to face the big bad, the genocidal fascist king vorian, villnoire stresses the need to extend that principle of forgiveness to him, but this practice is absent from the ending. it's of the utmost importance that we forgive vorian, but somehow not quite important enough to show. forgiveness is only worth depicting when it's for the protagonists. why?

Lukas: Zach, that's when forgiveness matters the most! What's the point in forgiving the forgivable? It's when it seems impossible we have to try the hardest. Don't let Vorian drag you down.

one of the most important observations villnoire makes is that the ultimate cause of racist violence isn't the individuals that perpetuate it, but the conditions that create them. vivian argues that this is why assassinating vorian isn't just wrong (another can of worms), it would be an ineffective solution.

Vivian: What would be the point in continuing? Men can be killed, but what about an idea? How do you kill an idea? People all around Villnoire despise Druids and I don't know how to change that perception.

so when, at the end of the game, the party enacts a coup d'etat, incarcerating the racist king so his kindhearted and non-racist brother takes the throne, the story betrays its own arguments.

Zach: There's nothing special about you, Vorian. It's just luck that someone as rotten as you got into a position of power. It's time that luck finally ran out. You'll step aside, voluntarily or otherwise.

the game's understanding of systemic racism is proven totally immaterial. to replace an evil autocrat with a benevolent one and call it a day suggests that the oppression of druids was the product of one man's cruelty after all - a point the game text denies repeatedly.

Vivian: Killing Vorian won't bring peace to anyone. All it will do is give birth to another man like Vorian, in an endless cycle of hatred.

instead of meaningfully challenging the hereditary monarchy or societal attitudes that created and entrenched vorian, villnoire mostly uses the notion of systemic violence to absolve the protagonist of culpability for his participation in genocide.

Lukas: I made sure every Druid died as quickly and as painlessly as possible. If I hadn't, then Adray would have tortured them to death. Slowly. I did the best thing for them that I could.

in the end, the game only commits to its ideals of forgiveness when it means people stop being mad at lukas. he's a good person deep down. the only moral option is to forgive him. to villnoire, anger is a kind of harm - it's almost murder, after all - and good people don't deserve that.

Reyson: I see now that you have been protecting my kind since the beginning. Whether it was protecting my daughter from beasts, or providing a painless end to those at Lahan Village. You are not a murderer.

what do bad ones deserve? if villnoire believed forgiveness was meant to for the worst of the worst, it would show it. the opportunity to have second chances, to learn and grow and do better, the right to prove your deep-down goodness is available on-screen only for those we already know to be fundamentally good. the fate of bad people doesn't matter enough to warrant concern or camera, as long as there's compassion for the good. that isn't forgiveness. that isn't justice, love, or revolution. that's just solipsism.

Image of the deposed king Vorian in a jail cell. No text.

the hollowness of villnoire's theming is disappointing because the foundation of a better story is there. the first half of the game sets up a lot of interesting relationships and tensions between characters. it almost tells an affecting (if simplistic) story of found family among those harmed by fascism across all levels of the social hierarchy, and from start to finish it feels like a complete rpg narrative without ever dragging or becoming tedious. it even teases the possibility of a more radical politics of forgiveness and transformation. but the second half can't deliver on those promises in a satisfying way because the because story cares more about vindicating lukas than about empathizing with the victims of the atrocity committed through him.

Zach: For what it's worth, I have forgiven you for what happened at Lahan Village. I have forgiven you for killing my friends and family. I know you didn't have a choice. You put them out of their misery...

there's much more worth critiquing in villnoire. i've hardly touched on its untenable stance on violence (revolutionary violence is necessary and good, as long as you don't kill anyone), or its subtle but pervasive sexism, or the many other ways it misunderstands systemic racism. despite these issues, i enjoyed my time with villnoire. i wanted it to resonate more than it did. that means i saw something good in it - so i have to forgive its faults, right? it didn't materialize in this game, but maybe it will in the next one. i look forward to seeing what little wing guy makes next.

Brice: I do not wish Vorian dead either. He has done unspeakable things, and he must attone for his crimes, without question. But I believe he is not beyond reason or redemption.

you can download villnoire for free at itch.io or rpgmaker.net.

for more thoughts on the game, read dari's review at Indie Hell Zone.



Originally posted at pounded in the butt by the far resounding eoan wave.